(Raxip Elamp warrior saga gw ed)
Raxip's been relatively busy in MH, engaging in belt piracy and 2/10 complex action when able, and occasionally scoring a shiny kill. However that sort of action hasn't been with yours truly, so you're going to have to bother him for any sort of battle reporting.
A day after Raxip Elamp returned to the Heath, we met up once more, this time when I had the intention of making a trip to BRT-. It took some convincing to persuade the pirate that rat bounties are healthy (I told him he can pod my alt scout to -10 when we returned to lowsec) and we headed off, leaving Molden for Etherium Reach as we jumped from Skarkon to L4X-.
The alt scout had spotted some activity near the inbound gate, including two Zealots and a smattering of T1 hulls. Jumping in to investigate, most of what was seen on scan were at tacticals several hundred kilometers off gate or at nearby safes. Raxip managed to snare a Stabber that stayed a little too long on the gate, and we moved on towards our ratting destination.
Upon arriving in BRT-, the locals immediately fled to POSes and we beared out hearts out for over an hour. In this time a TEXN pilot named Devlin joined us, flying a shield tanked arty cane. While I was reasonably sure the locals wouldn't try anything so risky as leaving the POS force field, over time they logged in more members, including a pilot flying a Chimera. About an hour and a half after arriving in BRT-, we spotted fighters on scan, and decided to halt ratting and take a better look around system.
The alt scout bumbled into a Devoter camping our gate leading home, with fighters assigned and bubble running. I had the fleet warp to the HIC, and upon landing we turned around, burning MWD cycles to pull some range from the warp in. While burning, we blasted fighters, the carrier pulling them after two went down to Barrage and Fusion M volleys.
It didn't take too long for the blob to land, fortunately for us they lacked any form of dedicated EWAR. The locals began burning after us, which was exactly what I could have hoped for. As the faster hulls came into range, I began calling primaries and the slaughter began.
First down was a Rifter, the pilot finding out the hard way that an arty cane only needs a volley or two at range to explode a frigate. Next up was a cane, who decided to start MWDing back towards the gate far too late and perished. With the cane down, the HIC had finally shut down his bubble, and hostiles were starting to land on those burning towards us, bridging the distance we had accumulated. However, the locals weren't bringing particularly fast reinforcements to the fight, or warping out/back in fast enough to close the distance we were continuing to pull.
Next up was a Brutix, who managed to tackle Devlin and put him into serious trouble. Devlin, who had been jammed by ECM drones the ENTIRE course of the fight could only mash the lock button helplessly as Raxip and I overheated our weapons to down the Brutix before more hostiles could burn into range. Our efforts payed off, allowing Dev to warp off with most of his structure remaining, however minus his MWD as he burnt it out trying to escape.
Fighters began arriving back on grid, and down a third of our gang, Raxip and I couldn't really apply enough damage to kill any more targets. After a few minutes of getting jammed by ECM drones and with fighters burning into range and applying damage, we decided to warp off, wait down our minute of aggression then warp back to the gate at 0m. We jumped on contact, and took our victory without losses home with us to Skarkon.
Some of the locals who had been goofing off in L4X- were those who engaged us in BRT-, and local was diminished to the pair of Zealots and a Drake. They refused to engage our battlecruisers in L4X-, however followed us into Skarkon, eventually camping Raxip who had docked for repairs while Devlin and I progressed onwards to Ennur. Heading back to the Skarkon gate, Raxip informed us the camper in the Drake was an outlaw as well, and I decided to show these idiots how to gank a BC.
Devlin and I jumped back into Skarkon, aligning to station as Raxip undocked once more. Upon undocking, we warped to Raxip, who was immediately aggressed by the Drake and one of the Zealots. Raxip held his aggression until Devlin and I had traveled the 50au to station, docking as we tackled the Drake. With their outlaw target docked, the situation was reversed on the campers, and they decided to attempt to dock instead of fight. Raxip undocked as fast as he could, and we managed to crush the Drake before it could conclude its aggression countdown.
Raxip logged off, Devlin and I mucking about lowsec for a bit before joining a TEXN fleet chasing a BC gang. We ended up chasing the gang roughly 20 jumps around northern GW until bumping into them in the B-VIP pipe near Egbinger, catching about half of their fleet while the rest fled. Amusingly, it was the same group of pilots who were camping L4X- and lost a Drake to us two hours earlier.
A week passes between the next time Raxip and I head out together, again into the BRT- area to hopefully pull a fight and make some ISK. As usual, the locals POS up while we take our fill of rat bounties in BRT-, killing off the belt population there to move on to JUKO and into V-IH. Upon finishing the rats off in V-IH, I move my alt scout back into JUKO to discover a bunch of pissed off locals camping the gate.
This time they decided to take a page out of our book, bringing three canes, a geddon and a Sabre who held on the BRT- to camp us. We decided to wait a minute for our shields to recharge, warping to the JUKO gate just as one of the canes jumped into V-IH to check up on us. We jumped into JUKO, quickly relaying our positions relative to the gate and breaking cloak to burn downwards, mutually furthest from the camping gang.
The hostiles didn't miss a beat, starting MWDs after us and opening fire on our fleeing ships. Their canes weren't nano fit, and our initial cycle of overheat on our MWDs allowed us to gain a healthy 20km from targets as we continued downwards, picking their fastest cane as primary and firing back. The Armageddon lacked Scorch or a prop mod, and was very quickly a non-factor in the fight.
As one of the canes had jumped through into V-IH, he was a few seconds jumping back in and burning down towards the fight, leaving for a time a level playing field. Raxip and I manage to take our first target into low shields. It didn't manage to alter course and flee before succumbing to focused Barrage fire.
In dying, it did manage to force me to stay close and moving slowly long enough for the second cane to burn into range and apply a scrambler on me. Raxip and I swap damage to the tackling cane, however Raxip had burned to 30km from me, and wasn't doing much DPS at all to the target. Additionally, the third cane was finally coming into weapons range, roughly 30km from me as well opposite of Raxip's cane. We overheat our projectiles, myself applying overheated neuts in a last ditch effort to break tackle and flee.
The third cane burns into tackle range, and my shield buffer melts away, slightly faster than the shield cane next to me. Scanning my UI frantically for something to save me, I make sure I'm aligned out, losing armor rapidly and dropping into hull. I glance at my overview and notice I'm not pointed.
WTFOMGBBQWARPWARPWARPFREEDOM YEEEESSS! The third cane never pointed me, and my last two neut cycles before heat failure must have knocked out the already MWD depleted capacitor on the second cane! I manage to warp out with a third hull remaining, fried neuts and 95% heat damage on my remaining projectiles. Raxip kills the second cane off, who was in similar straights as me before I warped albeit tackled, and tackles the third cane. I align back, wanting to help Raxip out though holding back as it'd take only a volley or two to kill off my crippled ship.
After recharging about 20% shields, I warp back to the fight, landing about the same time Raxip announces he's been jammed by ECM drones. I manage to resolve lock and tackle the cane, finishing the work Raxip started a minute before, ramming Barrage death into the final enemy cane's hull, destroying his ship. We try to burn into range of the T1 gun geddon, but with 60km between us and the BS he has plenty of time to align and flee before we manage point range.
We head back into BRT- to find local diminished as the few who lost ships head back towards highsec to buy more or logged off entirely. We eventually head back to Skarkon to drop off loot and repair, heading back only to find the locals having none of it and leaving us to collect bounties in peace. We leave the area after having taken our fill of NPC bounties, calling it a night not too long afterwords.